After its decision to end PSVR support Minecraft, developer Mojang has announced it will be following the same route for VR on PC. Users will no longer be able to sport VR googles and stroll through Minecraft set to be removed from both platforms from March next year.
"Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025," Mojang wrote in a notice buried midway through its patch notes for Minecraft's latest Bedrock 1.21.40 update.
After March’s update and the demise of Minecraft’s official VR support, all existing worlds will at least still be available to build using non-VR/MR devices, and all Marketplace purchases will continue to be available as well.
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VR Minecraft Players Can Still Enjoy The Game
While the developer is bidding adieu to VR in an official capacity, all is not lost people for users who enjoy Minecraft on VR on PC. As noted by Road to VR, virtual reality support can still be modded into Minecraft’s Java edition using Vivecraft, and there’s also Questcraft for Meta’s Quest headsets.
Speaking of Minecraft's Bedrock 1.21.40 update, there’s the full launch of Mojang’s previously experimental Bundles feature -- which enables players a way to stack different blocks or items together in the same inventory site save space, and a new hardcore mode, all listed out in the company’s latest patch notes.
This comes after Mojang’s recent decision to ditch its traditional single summer Minecraft update in favor of multiple content drops throughout the year.
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Team Behind Prince Of Persia: The Lost Crown Disbanded
The team responsible for Prince of Persia: The Lost Crown has been disbanded, as per a report from French media outlet Origami. In a video posted, Origami reports that the team behind The Lost Crown was disbanded despite seemingly positive reports from developers on their experiences working on the game.
Per a tweet by Gauthier Andres: "I've heard and read 'It was the best game production in my entire life' three or four times in a single weekend while getting information on the game's development. One after the other I was told it was seen as a beacon of hope to create a safe space for people that were burnt out by Beyond Good & Evil 2. The team has been disbanded by Ubisoft."
The video also states that the game’s fate was effectively decided just a few weeks after its release. The core game development team reportedly fought to get a sequel or at least more expansion beyond the single “Mask of Darkness” expansion, but Ubisoft allegedly needed more help on other projects that had better sales potential.