The Finals is a competitive shooter where you and two teammates face off against multiple teams of three in a race for the top spot. It has some unique features that aren’t found in other shooters of its kind, and its three-class system gives players a lot of tactical freedom in how they play and move around.
The game’s commentary comes in the form of various hosts talking about the status of a certain team or the game in general, and the virtual crowds that you’ll see throughout the game carry that through. Within this article, we will be taking a look at the recent patch notes 1.5.0 of The Finals.
Also Read: What Is The Finals And How To Play It
What Are The Important Changes In Patch 1.5.0 Of The Finals?
The first change within the game is the introduction of a new game mode. This is called the Limited Time Mode Solo Bank It. This is a new twist on the popular Bank It game. In the gSolo Bank It game mode players are pitted against one another in a battle for personal glory in an arena full of 12 players. Like Bank It, players must accumulate 40,000 to win the game. The first player to deposit in the money-out station will be declared the winner of that game.
Outside the new mode, Update 1.5.0 has a litany of balance changes, tweaks, and bug fixes. These changes are done in-game to make sure the gameplay experience has been improved from the last patch. In addition, with Patch 1.5.0 there is the introduction of The Finals fair play guidelines. This includes revamped and improved detection methods for unfair play. From now on, the game will restrict cheaters with more confidence and will be able to stand firmly behind our bans.
Let us look at some of the upcoming changes in the gameplay.
Abilities
Charge N’ Slam
- Fixed an issue where players could charge while stationary and steal an extraction
Cloaking Device
- Increased activation cost from 1s to 2s
- Increased minimum required charge time to activate from 1.5s to 2.5s
Grapple Hook
- Will no longer attach to objects that are attached to carriables
Guardian Turret
- It will now shoot target dummies in the practice range
Mesh Shield
- Decreased health from 1100 to 1000
Recon Senses
- Increased activation cost from 1s to 1.5sDecreased minimum charge time to activate from 2.5s to 2s
Gadgets
C4
- Player damage decreased from 210 to 155
- Player min damage decreased from 120 to 100
Flashbang
- Cooldown decreased from 20s to 18s
Gas Mine
- Cooldown increased from 25s to 27s
Incendiary Mine
- Cooldown decreased from 30s to 27s
Vanishing Bomb
- Cooldown decreased from 20s to 18s
RPG
- Player damage decreased from 150 to 140
Stun Gun
- Decreased duration of stun effect from 5s to 3.75s
Tracking Dart
- Cooldown decreased from 15s to 13s
- Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Game Modes
Bank It
- Game show event start time reduced from minute six to minute four
Quick Cash
- Game show event start time reduced from minute six to minute four
- Team wipe respawn time increased from 17 to 18 seconds
Head on over to the official Patch Notes breakdown, linked here, to check out changes to map and weapon balancing.