A new patch has gone live for Star Wars Outlaws, and the key takeaway from this update is that the stealth mission experience would be much better. Developer Massive Entertainment says that it has focused on enhancing stealth to allow players to have more flexibility, and another welcome fix being introduced in the update is an improvement to speeder travel.
Stealth in the game was pretty underwhelming when the game first launched, although this has been fine-tuned over the last few weeks. The new tweaks aim to reduce the frequency of install-fail moments during specific missions, enabling players to have more options at their disposal to complete these sequences.
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Star Wars Outlaws Title Update 1.3.0 Patch Notes
Notable changes
- Implemented stealth changes to 'False Flag' and other missions to give players more flexibility in how they approach situations without the risk of failing
- Improved speeder travel by reducing collisions with objects in the environment
- Improved NPC combat behavior
- Increased auto-save opportunities in open-world hostile areas (Imperial Compounds and Faction Territories)
- Scaled 'Wanted' difficulty based on player progression
- Improved AI speeder avoidance
Performance and stability
- Fixed an issue where the game would crash when 'New Game' was selected
- Improved overall stability and FPS drops
- Fixed an issue where the game could crash when using the Electrobinoculars on PS5
- Improved stability with GeForce Now
General Gameplay
Increased and improved quest checkpoints
Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
Removed autosave restrictions for combat/detection
Improved NPC and player animations
'Wanted' difficulty now scales based on player progression
Fixed an issue where Death Troopers would not spawn from search parties·
Improved enemy AI and combat behavior
Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
Fixed an issue where grappling hook haptics were not present on PS5
Improved camera detection for defeated enemies
UI, HUD, and settings
- Improved UI when detected
- Updated the key bind for the Hyperspace jump
- Added segments to the VRAM meter
- The equipment screen now has the option to mark all items as viewed
- Fixed an issue where the map cursor could disappear when using a controller on a PC
Audio
- Made NPC voice lines more consistent with player detection
- Fixed an issue where there was no music on Renpali station
- Fixed an issue where multiple sound effects would disappear after completing the game
- Improved ground wetness/snow footstep sound effect playback
- Improved air traffic sound effect playback
- Improved audio for collisions
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Cinematics
- Improved textures during cinematics
- Fixed an issue with blurred images during cinematics and dialogue scenes
- Improved the camera when interacting with vendors
- Improved camera re-center speed on the speeder
Photo mode
- Enabled splitting camera inversion from gameplay camera
- Added option to disable UI sounds in photo mode
- Camera speed applies to both panning and movement
- Enable switching between 16:9 and 21:9 modes
- Implemented a color picker UI·
- Added a black, white, and neon cyan Star Wars Outlaws logo
- Fixed an issue where some UI elements could be seen in photos
Accessibility
- Removed glitch effect while using Electrobinoculars
- Removed directional arrow for Kay's captions when in the standard gameplay camera view
- Added setting to show a visual reminder of the button used for Nix quick actions
- New settings from updates 1.2 and 1.3 added to accessibility presets
- Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
- The keys for the Hyperspace menu and Hyperspace jump are now remappable through the key bind menu
- Added settings to invert the X and Y axes of photo mode camera
- Moved menu narration to the top of the UI menu & top of the vision preset menu
- Added setting to stop voice lines interrupting menu narration
- Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in the contracts menu, quest tracker 'more info' prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
- Fixed an issue where Nix sense was not affected by the protanopia color preset
- Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
- Fixed an issue where some inputs would have a double action if remapped