Riot Games has announced it will be reducing its workforce from the League of Legends PC development team. The company hasn’t revealed the number of developers it will lay off from the team, while simultaneously pledging to boost the size of the League of Legends team.
In a post on X, Riot Games co-founder Marc Merrill shared "An Update on How We're Evolving League" where the broke the news of layoffs, explaining that this "isn't about reducing headcount to save money." Instead, the layoffs are apparently occurring so the company can ensure they have the “right expertise.”
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Riot Games Claims Layoffs Are Not To Save Resources
"While team effectiveness is more important than team size, the League team will eventually be even larger than it is today as we develop the next phase of League," Merrill continued. "For Rioters who are laid off, we’re supporting them with a severance package that includes a minimum of six months' pay, annual bonus, job placement assistance, health coverage, and more."
Merrill continued in a follow-up post, where he said that the success of a development team is unrelated to its size. "If we’re solving the wrong problems, more resources won’t fix it. It’s about building smarter and healthier, not just bigger."
Folks at IGN reached out to the company to get more clarity on the reason behind the layoffs how many jobs were affected, and if those individuals will be replaced as part of the planned team expansion.
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How Many Employees Were Affected By Riot Games Layoff
According to a spokesperson, 27 employees were impacted across League of Legends development team and an additional five roles on the company’s publishing team. The spokesperson said that those impacted would have the ability to use the company’s internal job to apply for other roles at Riot.
League of Legends celebrates its 15th anniversary, which Merrill references briefly in the post "so that League continues to be great for another 15 years and beyond." The layoffs come after nine months after the riot already laid off 530 individuals, around 11% of its workforce, in an attempt to cut costs after taking too many “big bets” as a company.
As per a games industry layoff tracker, this puts the number of fired game developers in 2024 alone at over 13,000, with more than 10,000 laid off in 2023 and over 8,000 in 2022.