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Latest Counter-Strike 2 update Adds Nuke, Casual Game Mode, Grenade Inspect, And More

Danyal Arabi  |   Jun 30, 7:32 AM   |   5 min read

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Counter-Strike 2 is picking up steam as Valve continues to push updates for the game. After an extended period with Dust 2 and Mirage, players finally get a taste of new maps. Nuke has been added to the game alongside the addition of Casual matchmaking. A classic CS map, Office, has been added to Deathmatch and Casual modes. Additionally, some of the biggest changes are to movement and bunny hopping. Here are the complete patch notes for the update.

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Nuke, Casual, Grenade Inspect, and Movement Changes Added With Counter-Strike 2 Update

GAMEPLAY

  • Added Casual game mode.


SHOOTING

  • Fixed rare cases where bullets would not follow spray pattern.


MAPS

  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.


AUDIO

  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.


ANIMATION

  • Grenades can now be inspected
  • Improved healthshot animations
  • Improved inspect behavior for various weapons


MOVEMENT

  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time

 

NETWORKING

  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.


MISC

  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

 

Grenade inspect animations have also been added to the game, rounding out the missing animations from CS:GO. With the last few CS:GO events left, it's only a matter of time before CS2 is rolled out for everyone.

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Danyal Arabi

Editor - Esports

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An avid gamer from the days of Doom 2, Danyal is a fan of everything video gaming. Enthused by Quake 3 Arena, his passion for shooters eventually led him to CS:GO where countless hours were spent. Sin...

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