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Gaming Industry Requests Distinction Between Video Games and RMG

Aaryanshi Mohan  |   Jul 9, 7:52 AM   |   6 min read

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Highlights

  • 70 Indian video games and esports companies have written to the government requesting them to have a categorisation between video games and real money games.

  • The letter further reiterates that there is a need to have a specific AVGC-XR (Animation, Visual Effects, Gaming, Comics, and Extended Reality) department

  • With their suggestions, the stake holders believe that the growing Esports and gaming industry will be able to contribute to India's $10 trillion economy vision.

70 Indian video games and esports companies have written to the government requesting them to have a categorisation between video games and real money games. The two have been put in the same category for a long time. The 70 companies have asked for "fair and equitable policymaking" in the letter they wrote to the Prime Minister’s Office and to the Minister of Information and Broadcasting (MIB). 

 

The companies that have jointly written this letter include Nodding Heads Games — developer of Raji: An Ancient Epic, FAU-G: Domination developer Dot9 Games, and Indus Battle Royale creator SuperGaming.

 

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Gaming Industry: Distinction Between Video Games and RMG

 

The letter further reiterates that there is a need to have a specific AVGC-XR (Animation, Visual Effects, Gaming, Comics, and Extended Reality) department that will help make policies for the sector. Talking about the same, Harish Chengaiah, founder and CEO of Outlier Games said: 

 

The Indian Video Game Industry (made up of purely entertainment-oriented digital games that do not have an element of monetary staking) will be worth $942 million in 2024. It is projected to reach $1.6 billion by 2029, surpassing the cumulative revenues of all Indian film industries and becoming the largest entertainment industry in India before the end of this decade. 

 

We urge the government to take a measured and nuanced approach to video games as they have definite potential to spearhead India’s creative economy and soft power aspirations. Despite several requests to be involved in policy discussions, we were never given an audience. We hope at least now we get invited to deliberate on the unique circumstances of video games that are far different from real money games.

 

With their suggestions, the stake holders believe that the growing Esports and gaming industry will be able to contribute to India's $10 trillion economy vision and will be able to become one of the front runners that will help them achieve the goal. 

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Aaryanshi Mohan

Content Strategist

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An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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