Microsoft is planning to support the streaming of Xbox game libraries in November. Sources familiar with Microsoft’s plans told The Verge that the company is prepping to test the ability to stream games that users own that are not part of the existing Xbox Game Pass library.
As part of a long-running project called Project Lapland inside of Microsoft, the software giant has been readying its Xbox Cloud Gaming servers to be able to support streaming thousands of games.
The Xbox Cloud Gaming expansion comes in the same month Microsoft plans to allow game purchases in its Xbox mobile app for Android in the US. This became possible for Microsoft thanks to a court ruling earlier this week that forced Google to stop requiring Google Play Billing for apps in the Play Store.
Also Read: Microsoft Introduces Wave 2, Integrates AI Across All M365 Products
Users Can Buy Games On Android And Play On Xbox
Xbox president Sarah Bond revealed that “starting in November, players will be able to play and purchase Xbox games directly from the Xbox App on Android.” Once Microsoft’s work to allow a full game library on Xbox Cloud Gaming is complete, users will be able to purchase an Xbox game on Android and immediately stream it to their device.
Project xCloud was said to launch with game library streaming in 2020. Microsoft then announced it would support its game library on Xbox Cloud Gaming in 2022, but it never launched that year. While thousands of games will be available through Xbox Cloud Gaming, some publishers could hold certain games back due to licensing requirements.
Microsoft is also working on a browser-based Xbox mobile store that was originally planned to launch in July. The store will initially include in-game items but will grow to cover first-party games eventually. In August, Microsoft said that testing has kicked off on the web-based mobile store and that “work is progressing well and we will have more to share in the future.”
Also Read: Hackers Could Have Exploited Microsoft App To Spy On Mac Users
Microsoft Lays Off 650 Employees From Its Xbox Division
In a new wave of job cuts, Microsoft has announced the layoff of 650 employees from its Xbox division, marking the second major workforce reduction of the year within its gaming arm. The job cuts follow a previous workforce reduction of approximately 1900 positions in January this year.
As per the company, these layoffs are part of broader restructuring efforts aimed at streamlining its gaming operations, particularly after its takeover of Activision Blizzard. The news about the recent layoffs was brought to light for employees through an internal memo from Microsoft’s gaming chief, Phil Spencer.
According to the memo, the latest wave of job cuts will predominantly affect corporate and support roles within the company’s gaming division. Spencer ensured that no games, devices, or experiences were being canceled, and no studios would be closed after the layoffs.