Horizon: Zero Dawn, created by Guerrilla Games, will soon be getting a remaster. Recently, the remaster’s co-developer Nixxes stepped into the spotlight on the PlayStation blog to highlight a number of improvements players will see in the remaster, including the addition of lots of new NPCs.
The post talks about a number of updates coming to the game, perhaps the most notable of which is that Horizon Zero Dawn Remastered will "significantly boost the number of non-player characters." This doesn’t mean more quests or stories, but it does mean that villages and camps will be populated with more NPCs.
Also Read: Horizon Zero Dawn Remastered Is Coming to PS5 and PC
Remaster To Have More People Moving Around
Brian van Nunen, senior technical game designer at Nixxes, offered more details: “Building the game for PS5 allowed us to leverage the increased amount of memory available, enabling us to significantly boost the number of non-player characters," he said.
"We added many more places for NPCs to stand, sit, work, and fulfill their needs. We gave them more varied schedules to increase movement and liveliness in different areas. We also tried to make creative use of existing animations. For example, there is now a woman feeding geese at the well in Meridian, reusing an existing sowing animation. Additionally, on the bridge to Meridian, we’ve made significant strides in improving the atmosphere and sense of activity.”
This is not the only change coming to the game. The blog also talks about how the foliage is being overhauled to be more dense, realistic, and closer to the original concept art. Besides, the terrain is also being updated, including snow and sand that actually moves as it’s disturbed.
Also Read: Horizon Forbidden West Complete Edition is Coming to PC; Release Date Confirmed by Sony
Horizon: Zero Dawn Remaster Gets Better Lighting
Apart from these improvements, Horizon Zero Dawn Remastered benefits from 10 additional hours of motion capture data for various characters, which Nixxes says will make conversations seem livelier.
Mark Bazelmans, senior technical artist, said: “Horizon Zero Dawn has almost 300 conversations and well over 3100 dialog options, so we needed to find a way to easily integrate this huge number of updated animations into the conversations," he said.
"We created a tool with Python to process the almost 2500 mocap files that Guerrilla provided to replace the original animation in the conversations, removing deprecated events and replacing those with the mocap and setup.”
The blog post also talks about how the lighting of the game has been improved, both world and cinematic, and how character models were updated to have more detail to hair, skin, and outfits.