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Assassin's Creed Nexus VR Review: Ubisoft's Leap of Faith in VR Doesn't Disappoint

Danyal Arabi
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Nov 16th, 2023, 12:24

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6 min read

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Highlights

  • Assassin's Creed Nexus VR is out now on Meta Quest 2, Meta Quest 3, and Meta Quest Pro

  • The full release of the game costs ₹3,300.

  • Playing as Ezio, Kassandra, and Connor, AC Nexus VR players can take immersion to the next level by literally stepping into their favorite assassin's shoes.

After a lukewarm reception to Assassin's Creed Mirage, it's up to Assassin's Creed Nexus VR to restore fans' faith in the franchise. A huge departure from the standard entries, AC Nexus VR is nothing short of spectacular when it comes to VR games. Up until now, players had some form of compromise with VR games whether it came to length or depth in gameplay mechanics.

 

Assassin's Creed Nexus VR redefines freedom and brings to life the vision of what an Assassin's journey would look like. From parkour to air assassinations, this game delivers what every player imagined an Assassin's Creed VR title would be. Here's a spoiler-free look at what players can expect when stepping into the shoes of Ezio, Kassandra, and Connor, across different eras of the franchise.

 

Also read: Assassin’s Creed Mirage Review: A Return To Its Roots Or Another Misstep In A Tumbling Franchise?
 

Assassin's Creed Nexus VR: Proving That VR Isn't Just a Gimmick

 

Gameplay, in-game mechanics, and AC Nexus' design philosophy

 

As expected, AC Nexus takes a completely different approach to gameplay and progression as opposed to mainline entries. Gone are the vast sprawling landscapes, replaced by small sandboxes with infinite potential in terms of gameplay opportunities. With early gameplay reveals, players were excited to see that almost any surface was scalable, and Ubisoft delivered. Grabbing onto rocks that jut out from walls, vaulting over objects, and swinging from poles, all feel smooth and intuitive when done right.

 

Progression isn't limited by tasks or collectibles with the developers opting to reward players with new abilities and moves with main story progression. Players will be swapping between the three protagonists of Ezio, Kassandra, and Connor, following unique stories in each timeline. Here, players will familiarize themselves with new mechanics like throwing knives, a bow and arrow, a tomahawk, and more.

 

Using all of these mechanics together in gameplay is extremely satisfying. Swordplay is crisp, allowing you to parry or block and dash in with the hidden blade for an instant kill. The tracking and accuracy of the bow and arrow is impeccable giving those with even mediocre aim the confidence to take shots from afar. 

 

Stealth is satisfying, albeit a little lackluster when it comes to creating a challenge. When undetected, the enemy AI is fairly slow to detect the players' presence and can even look away as the detection meter goes up. However, for most players, this won't be an issue as it's extremely fun to sneak behind and stab a guard with the hidden blade before yanking their body out of sight.

Puzzles in AC Nexus are fairly simple and there are a few sprinkled in between bouts of action. Most of the time the answer is fairly simple, but the act of physically moving to a lever, feeling its tactile response, and getting the solution is rewarding nonetheless. Interactions with objects feel good, even allowing players to pick up dice for a mini-game later on. 

 

Synch points, parkour challenges, and collectibles are spread throughout most missions, incentivizing players to explore the world. Most collectibles provide bits of lore and information on the time period that players are in, drawing them further into the space. To sell the realism even further, players can even pick up food to eat, bringing it up to their face to chow down. 

 

VR Comfort and usability

AC Nexus VR provides a bunch of comfort options for players with varying degrees of comfort in VR. Personally, I am not prone to VR sickness and managed to play two to three hours of the game at a stretch on the immersive setting with no issues. However, Ubisoft has gone above and beyond making this game accessible to all, even including a fear of heights option that renders an outline of the real floor in a player's room to reduce the feeling of vertigo.

 

The visuals in the game are quite good for the scale the game provides, displaying a powerful level of detail system that draws in more detailed textures the closer players get to objects. Accessing weapons is easy and intuitive, allowing you to reach outside your field of view, but reliably choose the weapon you want. Overall, the weapons and combat system work well in VR, proving quite easy to pick up even with all comfort settings set to off.

 

However, it wouldn't be a Ubisoft game without its fair share of bugs. This time, my progress was completely halted by an inexplicable bug that refused to let me climb any surface. As seen in the clip above, I was constantly clipping through and falling to the ground no matter what I tried. While a restart did fix this, it was fairly frustrating, and broke the immersion a fair bit, giving me the feeling of 'jank' usually associated with Ubisoft titles. However, after this point, it was smooth sailing, barring a few visual artifacts that seemed to be level-specific.

Note: The game was played on a Meta Quest 2 in a bright, well-lit room where controller tracking wasn't an issue. Additionally, both controller batteries were confirmed to be above 90%.

 

Final Thoughts

Overall, Assassin's Creed Nexus VR is one of Ubisoft's biggest wins in recent history. Built across many years, the passion behind this project burns bright and shines through in almost every aspect of the game. It truly is the definitive way to bring one's imagination of the Assassin life within reach, allowing players to run, jump, scale buildings, and take down foes as they please.

 

One could easily lose oneself in each distinct era, admiring the sense of depth VR offers and truly appreciating the environment. Combat is fluid, fun, and engaging, giving you an extremely rewarding feeling no matter how you choose to play. The story is held together by a few cutscenes that play out in front of you, truly putting you in the shoes of the greatest Assassins of all time. 

 

All in all, Assassin's Creed Nexus VR is a slam dunk that nobody with a VR headset should skip. It's well worth the $40 price tag and those looking to live their dreams of being a Master Assassin will not be disappointed.

Review key for Assassin's Creed Nexus VR provided by Ubisoft and reviewed on a Meta Quest 2. 

 

amazon

Assassin's Creed Nexus VR

Amazon

3300

Release date : 2023-11-16

Market Status : LAUNCHED

Studio : Ubisoft Red Storm

Brand : Ubisoft

Pros
  • Fun, engaging VR mechanics
  • Great immersion for all comfort levels
  • Using the Hidden Blade effectively is satisfying beyond belief
  • Bow and arrow mechanics are very refined and precise, making for fun and satisfying kills
  • Great environments to explore and traverse (both visually and to open new gameplay routes)
  • Everything an Assassin's Creed VR game should be
Cons
  • Can be buggy at times (Character refusing to climb walls, visual artifacts)
  • Enemy AI is a little too lenient when it comes to detection
  • Not very playable while seated
Rating
9.4/10
  • Gameplay

    10/10

  • Story

    8/10

  • Performance

    9/10

  • Visuals and Sound Design

    10/10

  • Value for Money

    10/10

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Danyal Arabi

Editor - Esports

An avid gamer from the days of Doom 2, Danyal is a fan of everything video gaming. Enthused by Quake 3 Arena, his passion for shooters eventually led him to CS:GO where countless hours were spent. Since then, Danyal has ...

Sega Is Working On New Virtua Fighter Game

Team Gossip
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Nov 7th, 2024, 12:43

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3 min read

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Highlights

  • Sega’s popular Virtua Fighter series is set to make a return, the publisher has confirmed, some 18 years after the launch of Virtua Fighter 5.

  • Since then, there’ve been numerous updated releases of Virtua Fighter 5 with 2021’s Virtua Fighter 5 Ultimate Showdown, alongside mobile installments.

  • Sega’s new global head of transmedia, Justin Scarpone, has offered some hope in an interview with VGC.

Sega’s popular Virtua Fighter series is set to make a return, the publisher has confirmed, some 18 years after the launch of its most recent numbered installment, Virtua Fighter 5.

 

Since then, there’ve been numerous updated releases of Virtua Fighter 5 with 2021’s Virtua Fighter 5 Ultimate Showdown, itself a remaster of the earlier Final Showdown, alongside mobile installments, and even an arcade update for Virtual Fighter 3. What’s missing from the series, though, is a brand-new game.

 

Also Read: Assassin’s Creed Shadows Will Have New Angle For Storyline

 

What To Expect From Sega’s New Virtua Game

 

Sega’s new global head of transmedia, Justin Scarpone, has offered some hope in an interview with VGC. "So we have a suite of titles in development right now that fall into that legacy bucket," he explained, "which we announced last year at The Game Awards; Crazy Taxi, Jet Set Radio, Streets of Rage, Shinobi."

 

"And we have another Virtua Fighter being developed," Scrapone added, before covering over the revelation completely, "And then in certain instances, we're also doing animation series, or live-action films to augment that and be part of those roadmaps."

 

Despite announcing a plethora of legacy game revivals last year - including Crazy Taxi, Jet Set Radio, Streets of Rage, Shinobi, Golden Axe, “and more” - details remain limited. Sega has shared a little about its Crazy Taxi update -- calling it an open-world, massively multiplayer game that’s “AAA” in scope.

 

Also Read: Best Mythic Brawlers in Brawl Stars (November 2024)

 

Sega Teases Shadow The Hedgehog Design In New Sketches

 

One of the best parts of Sonic x Shadow Generations, released last week, is the wealth of music, stories, and art in the game’s Collection. Acquired hidden emblems throughout each stage can be used as keys to unlock treasure chests throughout the White Space central hub zone and, with a quick shift of location, Shadow can check out his history through some wonderful artwork.

 

Earlier, Hoshino worked as an artist and character designer on several games such as Sonic the Hedgehog CD, Sonic Adventure, and Sonic Heroes. Shadow the Hedgehog as a character was first launched in 2001’s Sonic Adventure 2 as the ‘Ultimate Lifeform,’ before appearing in his own standalone game in 2005 where he wields a gun. Hoshino worked as an art director on both projects. With further details provided by Hoshino, the sketches reveal early concepts for not only Shadow’s design, but the proposed weaponry, and bad guy Black Doom.

 

"I wanted to create a deep, mature story suited to backstory. Shadow was created with the idea of him being a lead character and not just part of a cast of characters," Hoshino tells Eurogamer of working on the Shadow the Hedgehog game, where that promise was fulfilled.

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Silent Hill 2 Remake Confirmed To Have PS5 Pro Support

Team Gossip
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Nov 7th, 2024, 12:53

|

3 min read

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Highlights

  • The recent Silent Hill 2 remake will be enhanced for PS5 Pro.

  • Released for PS5 and PC in October, Silent Hill 2 sold over a million copies in its first three days, instantly becoming a huge hit.

  • Soon, PS5 Pro users will be able to enjoy the new version of this classic title.

The recent Silent Hill 2 remake will be enhanced for PS5 Pro. Released for PS5 and PC in October, Silent Hill 2 sold over a million copies in its first three days, instantly becoming a huge hit. Soon, PS5 Pro users will be able to enjoy the new version of this classic title.

 

While some gamers were skeptical of Bloober Team’s ability to remake the classic Silent Hill 2, the game was praised for its combat and atmosphere. With Silent Hill 2 receiving mostly positive reviews from critics, it obtained an average score of 87 on the review aggregate site OpenCritic.

 

Also Read: Ex-Red Dead Redemption 2 Dev Working On New Game

 

Bloober Team and Konami Improving The Game

 

Now, the Silent Hill 2 remake has been tagged as “PS5 Pro Enhanced” on the PS Store, indicating that Bloober Team and Konami have decided to upgrade the game for the launch of Sony’s new console model. Sadly, there are currently no details on how exactly the upgraded version will work.

 

The current version of Silent Hill 2 for PS5 has both Performance Mode and Quality Mode, enabling gamers to run the game at 1440p with 30fps, or 1080p with 6-FPS, respectively.

 

Given the scenario, it’s likely that the PS5 Pro Update will make way for greater resolutions and frame rates at the same time. It’s also likely that the Bloober Team will unveil a new Silent Hill 2 update soon to implement these changes.

 

Also Read: Xbox Game Pass November Line-Up Revealed

 

When Is The Game Coming To PS5 Pro

 

What’s surprising about the PS5 Pro Enhanced version of Silent Hill 2 is that it was not properly announced before. Recently, Sony released a list of games confirmed to get PS5 upgrades. While the list included popular titles such as Alan Wake 2, Call of Duty: Black Ops 6, Dragon’s Dogma 2, Final Fantasy 7, Rebirth, Horizon Forbidden West, and others, it did not include the remake of Konami’s classic horror game.

 

The PS5 Pro will break cover on November 7, and it has been a very controversial topic since its original announcement. The console is being released at a hefty price of $700 in the US, and it may be even more expensive in other countries.

 

Despite the new model offering a 45% faster GPU and advanced ray tracing, the high price prompted a discussion about whether the console was worth it, as a normal PS5 would still run the same games and be considerably less expensive.

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Steam’s Built-in Game Recording Officially Available For All

Team Gossip
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Nov 7th, 2024, 11:26

|

3 min read

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Highlights

  • Steam Game Recording is out of beta and available to all users, giving PC, Mac, and Steam Deck players a built-in way to record and share audio and video.

  • The console joins many other ways PC gamers have been able to record their highlights, including as a feature of tools like the Xbox Game bar.

  • The version of the Steam client is also the first to drop support for Windows 7 and 8 machines, as well as Macs running macOS 10.13 and 10.14.

Steam Game Recording is officially out of beta and available to all users, giving PC, Mac, and Steam Deck players a built-in way to record and share audio and video from their gaming sessions.

 

The console joins many other ways PC gamers have been able to record their highlights, including as a feature of tools like the Xbox Game bar, Nvidia GeForce, and AMD’s Adrenalin.

 

Also Read: Leak Hints Fortnite Chapter 6 Map To Feature Japanese Theme

 

Valve Updates Steam Game Recording

 

The version of the Steam client is also the first to drop support for Windows 7 and 8 machines, as well as Macs running macOS 10.13 and 10.14 after the company announced the move at the beginning of this year.

 

After an automatic update, players can start recording manually using a hotkey or set it to trigger automatically, with options to restrict the length, quality, and storage space that Steam can use. Valve says it works with any game, including now-Steam games that enable Steam Overlay to run. The recording is off by default -- users will find its settings in a new Game Recording tab in Steam’s settings.

 

The company has updated Steam Game Recording with a handful of new features that weren’t there when the beta period began in June, including adding “advanced” export options and the ability to configure game-specific settings. Valve also added Session View, which includes a “Recordings & Screenshots manager with game-specific tags and data.”

 

Also Read: Diablo 4 Rolls Out New Hotfix Update For November 2024

 

Valve To Stop Releasing New Steam Deck Models Yearly

 

The Steam Deck will not be getting yearly updates. At least that’s what one of its designers has suggested. But a Steam Deck 2 will likely happen at some point. During an interview with Reviews.org (via The Verge), Steam Deck designer Lawrence Yang said, "We’re not going to do a bump every year. There’s no reason to do that."

 

He explained that he thought it wasn’t fair to users to provide only incremental improvements each year. He said, "...we do want to wait for a generational leap in computing without sacrificing battery life before we ship the real second generation of Steam Deck." This aligns with previous statements from Valve. On many occasions in 2023, Valve employees stated that a more powerful Steam Deck would be years away-- late 2025 at the earliest.

 

Valve engineer Pierre-Loup Griffais explained that part of the Steam Deck brand is that every model can play the same games; Valve doesn’t want to change that until Steam Deck performance gets a significant jump without compromising on the battery life. During the interview, Yang did note that the company is working on a Steam Deck successor.

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Users Can Play Current Gen Games On Nintendo Switch 2

Team Gossip
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Nov 7th, 2024, 11:53

|

3 min read

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Highlights

  • Users don’t have to take great pains to preserve their Switch to make sure they can still play their favorite games on it years and years from now.

  • Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backward compatibility.

  • Moreover, Switch Online will also be available on the Switch 2, which means their saves stored on the cloud will be carried over.

Users don’t have to take great pains to preserve their Switch to make sure they can still play their favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backward compatibility and will be able to run games made for the current console.

 

Moreover, Switch Online will also be available on the Switch 2, which means their saves stored on the cloud will be carried over and they will be able to play NES, SNES, and Game Boy games on the new console.

 

The company explained that it’s making Switch Online available on the upcoming console because it thinks it’s important for Nintendo’s future to "carry over the good relationship" it has built with its more than 100 million annual playing users to the new device.

 

Also Read: Sony To Introduce 50+ Games To PS5 Pro On Launch Day

 

How Will Current Games Work On Nintendo Switch 2

 

The main way to do this is to make use of the Nintendo Account, which ties a user’s history to one account and allows the company to "maintain a continuous relationship" with them across console generations.

 

Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchase the next console. "As a result, our relationship with the consumers was interrupted when a new system was purchased," it said.

 

The company assured to give out more information about the Switch 2 "at a later date," though it didn’t say when exactly. In a recent event where we thought the new console could be launched, Nintendo introduced an alarm clock instead.

 

Considering its earnings results, it looks like people could choose to wait for the new console instead of buying the current Switch. The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.

 

Also Read: Intel Teams With Dentsu Gaming, StreamO For Gamer Days 2024

 

Nintendo Switch 2 Launch “Very Unlikely” Before 2025

 

Nintendo is now “very unlikely” to launch its highly-anticipated Switch 2 hardware this year, a games industry analyst has told Eurogamer. The recent financial results from Nintendo revealed a larger-than-expected drop in hardware and software sales for the current Switch, as the console ages and its release calendar quietens.

 

The results also passed by without even talking about Switch 2 being shown - and perhaps with Nintendo’s new hardware not due to arrive until sometime in 2025 - for good reason.

 

During an interaction with Eurogamer, industry analyst Serkan Toto, CEO of Japanese game industry consultancy Kantan Games, said any mention of the anticipated Switch 2 now would only further hamper Switch 1 sales during the console’s last holiday season.

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GTA 6 Is Still Sticking To Its Fall 2025 Release Timeline

Team Gossip
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Nov 7th, 2024, 11:56

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3 min read

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Highlights

  • Almost a year ago, Rockstar Games released the first trailer for GTA 6, which marks the franchise’s first sequel since Grand Theft Auto 5 in 2013.

  • Fans had been hoping that today’s fiscal report for Rockstar’s parent company, Take-Two Interactive, would include a new GTA 6 trailer.

  • Take-Two did confirm that the GTA sequel is still on track for a fall 2025 release.

Almost a year ago, Rockstar Games released the first trailer for GTA 6, which marks the franchise’s first sequel since Grand Theft Auto 5 in 2013. Fans had been hoping that today’s fiscal report for Rockstar’s parent company, Take-Two Interactive, would include a new GTA 6 trailer.

 

While that did not happen, Take-Two did confirm that the GTA sequel is still on track for a fall 2025 release. While speaking with CNBC, Take-Two CEO Strauss Zelnick acknowledged that some of the company’s old games have slipped from their planned release dates.

 

Also Read: BioWare’s Dragon Age Trilogy Remaster 'Wouldn’t be Easy'

 

Rockstar Confident About GTA 6 Launch Timeline

 

However, Zelnick expressed his confidence that GTA 6 would make its release window. Zelnick also emphasized that the extended development of the game is more centered on enhancing the experience rather than removing out.

 

"In the case of an extraordinary title, for which there are extraordinary expectations, it's not really about bugs, it's about creating an experience that no one's seen before, and Rockstar Games seeks perfection in what they do," explained Zelnick. "And perfection is indeed hard to measure, it is more subjective than objective."

 

The company noted in this year’s fiscal statements that GTA 5 has sold 205 million copies to date across all platforms, while Red Dead Redemption 2 had 67 million copies to its name.

 

Take-Two also revealed that Borderlands 4 and Mafia: the Old Country is set to be released during the company’s fiscal 2026, which should fall between April 1, 2025, and March 31, 2026. The other upcoming games mentioned by name, CSR Racing 3 and Judas, have no specific release window yet.

 

Also Read: Nintendo Switch 2 Launch “Very Unlikely” Before 2025

 

Former Developer Claims GTA 6 Will ‘Blow People Away’

 

Game designer Ben Hinchliffe has worked at Rockstar Games for over 10 years, and he contributed to games like Grand Theft Auto V, Read Dear Redemption II, and Grand Theft Auto VI before parting ways with the company in 2022. During a recent interview, Hinchliffe briefly discussed GTA VI, saying he believes the game will “blow people away” and be a smashing success when it comes to sales.

 

"It will sell an absolute ton, as it always does. People will be talking about it for ages afterward, just like they do with GTA 5," Hinchliffe told GTA VI O'clock. "I think they've raised the bar again. They always do, and they have done again with GTA 6."

 

When asked about what he’s most excited about GTA VI, Hinchliffe said he’s keen on seeing how the game has evolved since he left in 2022. He did not give out any information, as it is expected to be a secretive project. Hinchliffe now works at Sniper Elite VR studio Just Add Water.

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