The Fitbit Ace LTE is Google’s latest wearable powered by Wear OS and is meant to encourage kids to choose a healthy lifestyle through games, while also doubling as a parent-child communication and real-time location device. A monthly or annual Fitbit Ace Pass subscription will be required to use cellular connectivity, along with the Fitbit Arcade and other features.
Design-wise, the Ace LTE looks similar to the Sense 2 or Versa 4, featuring a rounded square OLED (333 PPI) protected by Gorilla Glass 3. The box comes with a plastic bumper that snaps on to protect the screen. The housing also consists of stainless steel and recycled plastic.
The company claims that the battery life lasts more than 16 hours with standalone LTE connectivity and long gaming sessions but without an always-on display. Users can enable the AOD in Settings, which is similar to Wear OS. However, users won’t get a Play Store, third-party apps, or ads.
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Fitbit Ace LTE Borrows Several Innards From Pixel Watch 2
The Fitbit Ace LTE comes with similar specs as the Pixel Watch 2, including the Snapdragon W5/Qualcomm 5100, 2GB of RAM, 32Gb of storage, mics, 5 ATM water resistance, and a circular charger with support for fast charging.
Apart from 4G LTE, there’s 802.11 b/g/n Wi-Fi 2.4GHz, Bluetooth 5.0, NFC, and GPS/GNSS. The device comes with a simplified version of the optical heart rate sensor on the Pixel Watch 2, gyroscope, altimeter, magnetometer, and ambient light sensor. Google also ditched health sensors that are not required for kids, such as the ECG app.
To play the game, kids will be required to move. These games can be accessed from the bottom “triangle” button on the right side. For instance, users might not be able to play the next level of a game until they show some activity on the device. Google likes to call this “interval-based gaming.”
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Complete Daily Activities To Earn Arcade Tickets
Users can easily customize Eejies, which feed off daily activities. The more kids manage to reach their movement goals, the more healthy and happy their eejie becomes. As kids progress and finish their daily activities, they earn arcade tickets which enable them to customize their eejie character with new outfits.
Titles in the Fitbit Arcade are powered by the Unity engine and leverage all the available hardware. For instance, there is a fishing game dubbed “Smokey Lake” where a player’s hand becomes a pole that vibrates when they catch something. Players can pull their hands up to reel it back in.