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Valorant 7.10 Patch Notes: Deadlock, Jett And Team Deathmatch Changes

Team Gossip  |   Nov 16, 2:58 PM   |   6 min read

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Highlights

  • Much-required buffs were provided to Deadlock, and Jett's abilities provided changes for combat clarity.

  • Deadock's GravNet (C) is one of the abilities that have been buffed.

  • Changes have also been made to the Team Deathmatch, Raze and Fade.

 

Valorant is back with a new patch update and the 7.10 patch notes come with a lot of Agent changes and Team Deathmatch changes. With much-required buffs provided to Deadlock, and Jett's abilities provided changes for combat clarity. The patch notes have also been revealed on social media and the official website. But here is everything about this patch in detail. 

 

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Valorant 7.10 Patch Notes: All Agent Changes

 

 

A lot of much-anticipated changes have been introduced for Deadlock. One of the most prominent ones is the GravNet (C), which will now required to be manually removed by the Agent. Earlier on, players could simply move away from the net or wait for it to expire. This ability is buffed enough to catch the wandering Jett and Raze. Here is everything that had changed for Deadlock. 

 

  • Anyone caught by GravNet will now be debuffed indefinitely until they remove it
  • Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
  • GravNet removal time increased 0.85s >>> 1.5s
  • GravNet radius increased 6m >>> 8m

 

Jett

  • Jett's third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.

 

Team Deathmatch

 

Reyna and Fade have also gone through changes when they get played in the Team Deathmatch. Here are all the changes. 

  • Reyna
    • Reyna's Leer (C) has proven specifically potent in the close confines of Team Deathmatch since it doesn't affect allies and Empress (X) lacking a time constraint if she's rolling has proven extremely powerful. These changes are meant to create more downtime between these power moments and push Reyna to prioritize orbs if she wants to try and take over with Empress.
      • Team Deathmatch only changes:
        • Leer (C) cooldown increased 44s >>> 51s
        • Empress (X) will charge 14% slower
  • Fade
    • In Team Deathmatch, Fade’s utility can feel a little hard to use and capitalize off of. These changes aim to help her track down her enemies and close in on them.
    • Team Deathmatch only changes:
      • Prowler (C) cooldown decreased 44s >>> 36s
      • Seize (Q) cooldown decreased 51s >>> 48s

Bug Fixes

 

These are the general changes that have been made in the game for this update after addressing the issues raised by players:

  • General
    • Fixed a bug where the reverb was not being applied reliably to some types of sounds, including gunshots and footsteps.
    • Fixed an issue where Viper’s Pit (X) did not correctly block vision for enemies on the minimap and megamap.
    • Fixed issues with Fade’s Prowler (C) passing through certain objects.
  • Player Behavior
    • Fixed an issue where the report button text was cut off for the Arabic language on the Player Report menu.

 

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