Fans got a massive 45-minute gameplay deep dive into Starfield after last night's Xbox Games Showcase and fans were rightly stunned by the massive scope and expanse of content in the game. In an interview with IGN right after the showcase, Starfield Creative Director Todd Howard confirmed that the game will be locked to 30 FPS on Xbox Series X/S to maintain consistency.
“I think it'll come as no surprise, given our previous games, what we go for,” said Howard. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it.
This is an interesting choice but given the absolute gargantuan scope of the game, it seems like something players might be okay with. Starfield is a monstrous game from the looks of it, with over 1,000 planets for players to explore and several side activities and exploration bits to boot. The game will be out on September 6, 2023. So we won't have to wait too long to see what the game holds in store.
Also Read: Starfield Release Date Announced: New Gameplay Details Revealed In The Xbox Games Showcase
Starfield Will be Capped at 30 FPS, and That's Probably Fine
One of the bigger points of contention in gaming today is the performance of games on new-gen consoles. Many games have received a ton of flak for shoddy performance on new-gen consoles (PS5, Xbox Series X). Famously, Gotham Knights were practically declared "dead on arrival" by the fanbase since the game was locked to 30 frames per second on the console. While it isn't a complete dealbreaker for most, it is still a bit of a disconnect for the audience if the $500 machine they've bought cannot offer them the best gaming experience.
Starfield is one of the most ambitious projects in gaming and Bethesda is truly swinging for the fences, here. The game is simply titanic in scale and scope and it will be a wonder if the game is launched without any major bugs or performance issues. The game has the potential to become the next big franchise for Bethesda and deliver sales and acclaim the likes of which the publisher hasn't seen since the Elder Scrolls games.
While it would've been fun to gallivant through the galaxy in smooth 60 FPS, most players would rather take an ambitious game that tries to break the mould rather than a visually appealing husk of a game that severely lacks in content. Fans are rooting for Bethesda, we're rooting for Bethesda, and we simply hope that bugs are in hilarious once again on launch and not game breaking.