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CS2 Gets Option To Disable Tracers, Custom Sticker Placement, and New Music Kit in Latest Update

Danyal Arabi
|

Feb 7th, 2024, 1:42

|

6 min read

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Highlights

  • CS2 players can now turn off first-person tracers via r_drawtracers_firstperson false.

  • Players can also fine tune exactly where and with how much rotation a sticker can be placed on weapons.

  • The NIGHTMODE Music Kit Box is now available for players to purchase.

Earlier today, Valve dropped a massive CS2 update that players have been begging for since launch. Not only does the Arms Race mode return, but the Zeus has been overhauled completely. The weapon is no longer single use, allowing players to fire it again after 30 seconds. On the gameplay refinement side, players now have the freedom to turn off first person tracers. 

 

Other changes include the ability to place a sticker anywhere and in any orientation on weapons. Smokes have been refined, and a bunch of quality of life changes have been made by Valve to the buy menu and other aspects of the game. Here's everything new in the CS2 'A Call to Arms' update.

 

Also read: True Rippers, Marcos Gaming, And Gods Reign Qualify For The Draft Super Six LAN

 

CS2 'A Call to Arms' Update Patch Notes

ARMS RACE

  • Added Arms Race to available game modes
  • Added maps "Baggage" and "Shoots"
     

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
  • Various bug fixes and tweaks
     

STICKERS

  • The Ambush Sticker Capsule is now available for purchase
  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
  • All weapons now support up to five stickers
  • Added a zoom feature during sticker placement to allow for higher precision sticker application
  • Various bug fixes and tweaks
     

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
     

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay
  • Added support for applying stickers and name tags to the Zeus
  • Adjusted the Zeus first person model position
  • Added Zeus kill icon to kill cards and post round damage report
     

SMOKE

  • Smokes now cast shadows
  • Smoke rendering and animation have been improved

 

GAMEPLAY

  • Added a "Refund All" button to the buy menu
  • Added a setting to disable first person bullet tracers
  • Silencers can now always be reattached regardless of whether detaching them is enabled or not
  • Player pings are no longer blocked by invisible geometry
  • Various adjustments to sub-tick shooting
  • Fixed several cases where players could silently drop down vertical surfaces
  • Improved smoothness of sliding along surfaces
  • Fixed an issue where collisions between players were jittery
  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
     

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu
  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound
  • Replaced the M249 fire sound effect
  • Replaced the Zeus charging, charge not available, and charge ready states sound effects
  • Further reduced occlusion effects
  • Minor mix adjustments
  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

 

NETWORKING

  • Reduced peeker's advantage in many cases
  • The amount of peeker's advantage in the steady state is reduced by 16ms
  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency
  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

 

UI

  • Added support for separate main menu and item inspect background map settings
  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
  • Added more accolades to end-of-match

 

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
  • Fixed a case where high-DPI mice would result in jittery mouse movement
  • Added Minor improvements to animations during demo playback
  • Disabled rich presence update when running Steam Client in tournament mode

 

MAPS

INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility

 

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

 

ANUBIS

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

 

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

 

MIRAGE

  • Added collision to prevent bomb becoming unreachable
  • Adjusted some collision to prevent a ledge/pixel walk
  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
  • Removed a clip brush from Apartments to improve flash lineups

 

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

 

VERTIGO

  • Fixed holes in world and other minor geometry bugs
     

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

 

OFFICE

  • Fixed a case where players could jump on a wall
  • Fixed a case where players could get stuck if they crouched
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Danyal Arabi

Editor - Esports

An avid gamer from the days of Doom 2, Danyal is a fan of everything video gaming. Enthused by Quake 3 Arena, his passion for shooters eventually led him to CS:GO where countless hours were spent. Since then, Danyal has ...

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BMPS 2024 Finalists Arrive in Kochi, Action Begins on September 27

Aaryanshi Mohan
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Sep 26th, 2024, 14:43

|

2 min read

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Highlights

  • After grinding for more than a month, 16 out of the original 128 teams have reached Kochi, Kerala.

  • But as things stand right now, the show must go on and the action will begin on September 27, at Kochi’s Adlux International Convention and Exhibition Centre.

  • GodLike Esports, after almost three years, made it to the last stage of an official event.

Krafton’s second official event of the year, BMPS 2024 is in its last leg. After grinding for more than a month, 16 out of the original 128 teams have reached Kochi, Kerala to take part in the final battle for the major chunk of Rs 2 crore prize pool. Is your favourite team a part of the final 16.


Teams like iQOO Soul failed to make it to the final, but GodLike Esports, after almost three years, made it to the last stage of an official event. Fans would also miss the champion of champion from last year, the lineup led by Destro. This lineup also saw a lot of ups and downs, and saw Shogun’s farewell, Spower’s addition and farewell.

But as things stand right now, the show must go on and the action will begin on September 27, at Kochi’s Adlux International Convention and Exhibition Centre.


BMPS 2024 Top 16 Teams


From the 24 teams that played in the semi finals, eight teams were eliminated and 16 have moved ahead. Here are all the top 16 teams you will see in Kochi:
 


Numen Gaming
TWOB
Team Phoenix
Team Versatile
Medal Esports
Team Limra
Reckoning Esports
Team XSpark
Inferno Squad
Ignite Gaming
Team GodLike
Orangutan
Team Bliss
Hyderabad Hydras
Team 8Bit
Team Silly


The matches will be streamed ok Krafton India Esports’ YouTube channel.

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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BMPS 2024 Semifinals Day 1 Points Table and Highlights

Aaryanshi Mohan
|

Sep 16th, 2024, 18:50

|

2 min read

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Highlights

  • On day 1, TWOB, led by Prince clinched first place with 49 points.

  • Extremely seasoned teams like team iQOO Soul and Global Esports failed to make it to the semi finals

  • TWOB won the fifth match of the day, with this, they also became the first team to get a double chicken dinner in the semi finals.

The semi-finals of BMPS 2024 have begun with 24 teams competing for a place in the finals, which will take place in Kochi, Kerala. The teams played six matches in a day and the ones who remain a part of the top 16 will make it to finals. On day 1, TWOB, led by Prince clinched first place with 49 points. In second place was Team XSpark with 38 points and the highest finishes in the game: 27. 

 

Extremely seasoned teams like team iQOO Soul and Global Esports failed to make it to the semi finals of the Rs 2 crore prize pool competition.  

 

Also Read: 

 

TWOB Tops Points Table on BMPS 2024 Semifinals Day 1

 

The first match of the day was won by Reckoning Esports. The squad comprising of young lads was able to get a 22 points chicken dinner. The second match of the day was played in Miramar. It was Medal Esports' lineup that consisted of experienced players that won by game with a 17 points chicken dinner. The third match od the day was won by Team XSpark. The team managed to get a huge 17 finishes chicken dinner, taking their total of a whopping 38 points at the end of the day. Here is what the points table for the first day looks like: 

 

  1. TWOB - 49 points

  2. Team XSpark - 38 points

  3. Reckoning Esports - 34 points

  4. Ignite Gaming - 34 points

  5. Phoenix - 33 points

  6. Orangutan - 32 points

  7. Numen Gaming - 30 points

  8. Medal Esports - 29 points

  9. WindGod - 28 points

  10. Silly Esports - 25 points

  11. Team Versatile - 25 points

  12. Team Limra - 24 points

  13. Gods Reign - 22 points

  14. Team 8Bit - 20 points

  15. Hyderabad Hydras - 19 points

  16. Blind Esports - 15 points

  17. GodLike - 14 points

  18. RTGxIND - 13 points

  19. CarpeDiem - 11 points

  20. MOGO - 11 points

  21. Team Bliss - 10 points

  22. Sarkar Gaming - 5 points

  23. Inferno Squad - 5 points

  24. Team Dragons - 1 point 

 

The fourth match of the day was won by Orangutan, who owned the snowy caps of Vikendi with a 19 points chicken dinner. TWOB won the fifth match of the day, with this, they also became the first team to get a double chicken dinner in the semi finals. Wingod Esports won the last match of the day and they got a total of 25 points from the match. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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Saransh Jain Leaves GodLike Esports, Cites 6 Months of Unpaid Dues As Reason

Aaryanshi Mohan
|

Sep 16th, 2024, 13:57

|

2 min read

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Highlights

  • Saransh Jain took to X (formerly Twitter) and informed his audience that he has decided to part ways with the organisation.

  • In a post on X, Saransh said that he is a free agent for EA FC 25.

  • For now, it is unclear where Saransh will go next.

A shocking piece of news is coming from GodLike Esports' camp as their EA FC athlete, Saransh Jain took to X (formerly Twitter) and informed his audience that he has decided to part ways with the organisation. Saransh had joined the organisation in October 2022. Since then, he has represented the organisation in various global competitions. However, because of not receiving his fees for the last six months, the pro player decided to leave the organisation. 

 

Also Read: Apple AirPods Pro 2 Headphones To Soon Act As Hearing Aids

 

Saransh Jain Leaves GodLike Esports Almost 2 Years After Joining The Organisation

 

 

In a post on X, Saransh said that he is a free agent for EA FC 25. In addition to that, he also added that if there is an organisation who will be willing to get him onboard as an athlete, they can message or email him. 

 

Curious about his sudden departure, one of the fans confirmed whether he had left GodLike Esports, to which, he replied "yes." He also added that he hadn't received his dues for over six months, which is why he had to take the decision to leave. 

 

He also posted the same message on Instagram, and wrote: 

 

FREE AGENT for FC 25!!
Interested teams / orgs please DM or email me at : [email protected]

 

For now, it is unclear where Saransh will go next. It has been a while since he posted on X. For now, it is safe to assume that he is still a free agent and is still looking for a time. In addition to this, GodLike Esports has not reacted to the whole situation, neither have they given out a public statement with regards to Saransh's exit. Normally, GodLike Esports posts a farewell post for their athletes, but this hasn't been the case for Saransh. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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BMPS 2024 Round 3 Groups, Teams and Day 1 Schedule

Aaryanshi Mohan
|

Sep 12th, 2024, 16:38

|

2 min read

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Highlights

  • These 48 teams were the top performers from the second round, which had 64 teams.

  • Karan Pathak, the Esports Head of Krafton India Esports took out the teams' names from the pot and decided their fate.

  • From Round three, only 24 teams will move to the semi-finals and eventually, 16 teams will play in the finals.

Round 3 of BMPS 2024 will see 48 teams compete to make it to the final round, which will take place in Kochi as a LAN event. These 48 teams were the top performers from the second round, which had 64 teams. From Round three, only 24 teams will move to the semi-finals and eventually, 16 teams will play in the finals. Here are all the teams playing in BMPS 2024 Round 3, match schedule and more. 

 

Also Read: 

 

BMPS 2024 Round 3 Groups and Teams

 

Krafton hosted a draw to pick the groups that the 48 teams will be a part of. Karan Pathak, the Esports Head of Krafton India Esports took out the teams' names from the pot and decided their fate. Here are all the teams and the groups they are divided in: 

 

Group 1

  1. Team Insane

  2. Blind Esports

  3. IMPRNT

  4. MOGO Esports

  5. RTGxIND

  6. Team Crow

  7. FS Esports

  8. Hyderabad Hydras

  9. Team Lolzzz

  10. Team Versatile

  11. Reckoning Esports

  12. Honoured Rivalz

  13. Gods Reign

  14. CarpeDiem

  15. Global Esports

  16. Team Soul

Group 2

  1. TCW

  2. WSB Gaming

  3. Karunaadu

  4. Legacy Esports

  5. TMG

  6. Team Dragons

  7. Inferno Squad

  8. R4W Official

  9. Team Bliss

  10. Team Limra

  11. Silly Esports

  12. Genxfm

  13. Orangutan

  14. Team 8Bit

  15. TWOB

  16. Phoenix

Group 3

  1. Rivals Ape X

  2. GlitchxReborn

  3. Sarkar Gaming

  4. Autobotz

  5. Team Cosmic

  6. 4Merical Vibes

  7. Medal Esports

  8. Ignite Gaming

  9. Numen Gaming

  10. WindGod

  11. Gujarat Tigers

  12. DO OR DIE

  13. THW

  14. Carnival Gaming

  15. Team XSpark

  16. Team GodLike

 

 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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BMPS 2024 Round 2 Groups and Teams Announced

Aaryanshi Mohan
|

Sep 7th, 2024, 1:47

|

4 min read

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Highlights

  • To announce the groups of the second round, Krafton India Esports hosted a live stream to pick the draws.

  • All the 64 teams have been divided into four groups of 16 and all of them will compete against each.

  • The stream will be live on Krafton India Esports' YouTube channel.

Round 2 of BMPS 204 will begin today with 64 teams competing to make it to the top of the leaderboard and make it to the next round. To announce the groups of the second round, Krafton India Esports hosted a live stream to pick the draws. The thrill of seeing their favourite team was so great that a lot of fans joined the stream. Here is what the groups and all the 64 teams that have qualified look like. 

 

Also Read: Apple’s New Magic Keyboard To Cater Cheaper iPads: Mark Gurman

 

BMPS 2024 Round 2 Groups

 

 

The tournament started with 128 invited teams and half of them have been eliminated from the competition. All the 64 teams have been divided into four groups of 16 and all of them will compete against each other in a pre-decided schedule and map order. Here are the groups: 

 

Group 1

  1. Team Cosmic
  2. Hyper Rush
  3. LOC Esports
  4. DO OR DIE
  5. Eye4Eye
  6. Dragon Esports
  7. Karunaadu
  8. Legacy Esports
  9. Phoenix
  10. Revenant Esports
  11. Genxfm
  12. CarpeDiem
  13. Silly Esports
  14. Carnival Esports
  15. THW Esports
  16. Honoured Rivalz

Group 2

  1. IMPRNT
  2. Blind Rippers
  3. Team Lolzzz
  4. Team Dragons
  5. GlitchxReborn
  6. RTGxIND
  7. Team INS
  8. Numen Gaming
  9. Team Captain
  10. Angry Swain
  11. Inferno Squad
  12. Rivals Ape X
  13. Team Soul
  14. WSB Gaming
  15. Team GodLike
  16. Team Insane

Group 3

  1. Sarkar Gaming
  2. Global Esports
  3. TMG
  4. K9 Squad
  5. Error Esports
  6. Autobotz
  7. 4Merical Esports
  8. FS Esports
  9. Ignite Gaming
  10. Reckoning Esports
  11. Blind Esports
  12. Team Versatile
  13. Gujarat Tigers
  14. MOGO Esports
  15. Team 8Bit
  16. TWOB

Group 4

  1. 4Aggressive Men
  2. Aerobotz
  3. Team Crow
  4. TCW
  5. Team Elevate
  6. Bliss Esports
  7. Medal Esports
  8. Team Limra
  9. WindGod
  10. Team XSpark
  11. Astrokids
  12. R4W Official
  13. Orangutan
  14. Hyderabad Hydras
  15. Vasista Esports
  16. Gods Reign

 

The teams will be playing six matches in a day and they will begin from 3:00 PM onwards. The stream will be live on Krafton India Esports' YouTube channel. You can join the live stream and chat to root and cheer for your favourite players and teams.

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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